The 5 Best Mobile Games To Download In 2021

Among Us

Among Us is a video game that has become available on a mobile platform very recently, the aim of the game is to find out which members of your group are imposters before they have had a chance to covertly kill you and the rest of your innocent crewmates. With customizable rules for every game room, your group will be told which members are imposters and which are imposters, it is the crewmate’s task to work out who is the killer based upon who is acting suspiciously or who was close to any murders that have occurred. The crew must also complete tasks to win the game whilst avoiding being killed by the imposter, after a body is discovered you must discuss your suspicions with the group and accuse the killer so that they are ejected from the ship.

 

Rise of Kingdoms

Rise of Kingdoms is a surprisingly immersive medieval-inspired game where players are tasked with discovering temples, ruins, and palaces to uncover new treasures. This game is a pretty new addition to the mobile gaming world yet I’m sure the thousands of rise of kingdoms players all over the world would agree the game is worth a download. The premise of the game is very simple, your kingdom is in need of development, and the only way to afford this is to generate troops and set out on missions to find treasure and currency to make the necessary upgrades. As your kingdom and troops are upgraded you should see an increase in the rewards that are found on your quests, as the game develops your kingdom will grow to become an unstoppable force against other players. This game is a great time killer and if you were to give it a try you will find yourself immersed in this medieval world.

 

Mario Kart

There had been rumors about this classic Nintendo racing game becoming available on mobile devices for quite some time, now that Mario Kart has come out it is obvious why so many people were excited for this game to be free to play on a mobile platform. With easy to use controls and the implementation of local multiplayer you can now play classic Mario kart with your friends wherever you go. As you gain points you can unlock new karts, players, and parachutes to create a customized setup and race around the wide selection of courses that Mario Kart has to offer.

 

Words With Friends

Words with Friends has become a huge hit in recent years, combining learning with fun is always a great way to promote productivity and this game is no exception. You are given a number of tiles with letters on them and the aim of the game is to create words with the highest point value whilst ensuring it fits on the board.

The game can be resumed at any time making it an excellent time killer and game for on the go. Simply challenge your friends to a match and the game will continue until one player has gotten the most points and has run out of tiles.

 

Crazy Taxi

The final game to make it onto this list is a great example of a game that is made to help the time pass and allow the player to get some enjoyment out of those times in life that can be relatively dull. Crazy taxi allows the player to play as a taxi driver working the streets to make the most money in the time frame chosen. Once you spawn into the city you will have to take customers from the street to their desired location as quickly as possible, race against the clock to take home the biggest wage.

The Top 3 Most Comfortable Gaming Chairs

Gaming Technology has improved so incredibly fast in the last few years. We are now on the verge of fully immersive VR technology. But until then we are still stuck with the traditional desk set-up. And any serious gamer knows they need a comfortable Gaming Chair to ensure they can game long into the night.  But the market is now saturated with gaming chairs, with each company claiming their chair is the most comfortable. And the importance of a quality chair can’t be understated. We all know that gaming chairs are proven to help your back, so it is worth investing in the best.

 

Kirogi Ergonomic Gaming Chair

The Kirogi Ergonomic Chair is a great unit for anyone who is especially concerned about their back health. The chair comes equipped with full lumbar support, and it is sturdy at that. This means it will reduce your chance of back strain from long gaming sessions. The material is comfortable, yet firm to avoid ripping or cracking. The wheels are smooth, so no unruly rattling sound as it moves about. And all for a more than reasonable price tag too. This unit is definitely one of my personal favorites.

 

ATOM GT Series

Sleek, comfortable, and professional, the ATOM GT series is an absolutely fantastic unit.  Made with a fully ergonomic design, this chair offers unparalleled comfort. It also comes with a full high-back recliner as well, letting you lounge about while you game. The material of the chair is sturdy enough to withstand a bit of wear and tear while still holding strong.

This unit also comes in three different colors: White, Black, and Gray. So you can customize to your preference. All of this sits neatly at around $200 which is a great price for what you get.

 

Secretlab OMEGA 220

Taking a much more sturdy design philosophy, Secretlab has spared no expense to make sure the OMEGA 220 is firm, yet comfortable. It provides great back support while still feeling soft. It uses premium luxury leather as well on the arms and section of the back, meaning it won’t crack or tear easily. The fabric is one complete piece and is strong at that. You could run scissors over it and not even leave a mark. Although we do not recommend you try. It sits nearer the $400 mark, but you are paying for top quality with this unit.

 

 

Is Apex Legends Going to Dethrone Fortnite?

Fortnite has become a household name. Starting from humble origins, the game was meant to be a story focused multiplayer PvE experience. And as a fun addition, the developers added in a battle royale mode. Unbeknownst to them this would blow up in the most spectacular fashion and lead to a new era of gaming.

 

The Reign Of Fortnite

Fortnite is now one of the most talked-about games on the planet. Fortnite merch is everyone. Fortnite dancing dominates late-night Tv shows and popular apps such as TikTok. Major name celebrities have been hosting in-game concerts and major movie companies are running in-game tie in events.

We have seen controversy after controversy surrounding it as well. The rise in gaming addiction, particularly in younger gamers. And the recent battle against Apple as Epic games tried to start a revolution and weaponize their young audience.

There are few games in assistance that have had their name become so well known. World of Warcraft and Halo come to mind. But both of these were still somewhat shrouded in obscurity to the general, non-gaming citizen. Whereas everyone is fully aware of the obsession children have with Fortnite.

 

Unbeatable?

It seems that Fortnite is here to stay. No matter what happens there are too many die-hard fans ready to stand up and fight for Fortnite.

But, that doesn’t mean it is completely unstoppable. It is very likely that one day, a new game will appear that consumes the public eye so much that Fortnite will slowly begin to fall back into obscurity, as so many games often do. Nothing lasts forever. And we may have already found the game looking to dethrone Fortnite for good. Apex Legends.

 

Apex Legends

Apex Legends is seemingly another entry into the already over-saturated field of Battle Royale games. So why is it making such gigantic waves within the gaming community?

Firstly, the game offers a lot more variety than Fortnite or PUBG. These games have a lot of cosmetic options but very little in gameplay variety. Apex brings a full class and abilities system to the format making it more like a MOBA than the other two. But this works. We have seen how popular MOBAs have become over the years, so it is no surprise people have taken to this game so quickly.

Secondly, the game offers a lot more options for those looking to get ahead in the ranking systems and have a good time. With hundreds of options for hacks, cheats, and various goodies for apex it is no wonder its audience seems to grow daily.

But is it enough for the game to simply be better than Fortnite for it to topple the might behemoth?

 

The Marketing Effect

Fortnite’s success can be heavily attributed to its fantastic marketing department. All the in-game concerts and tie in events are down to them, not the developers. The merchandise and fantastic PR stunts they are constantly pulling manage to keep the name Fortnite on everyone’s tongue. So is Apex pulling its weight in this department?

We say it is, but not for the same reasons. Apex is taking a much more measured and cautious approach to its marketing. Instead of shoving big events and movie tie-ins down your throat, it is using subtle and simple methods such as Twitch Prime goodies, PS plus extras, and carefully placed adverts to make sure it is getting seen.

Apex also works very closely with the most popular Apex streamers. They bend over backward to make sure these players and happy and engaging with the community so that more gamers will slowly flock to play.

In our opinion, there is a long way to go before Fortnite falls. But Apex has definitely fired the starting shot.

 

Is Dreamhack Still Going ahead in 2021?

This global pandemic has hit everyone hard. There is no doubt about that. Nearly every industry out there is suffering. Concerts and sporting events have been canceled all over the place. And the gaming community is left wondering if the most popular events in the gaming world will even go ahead anymore?

This year we saw some of the biggest gaming events canceled. E3 didn’t go ahead, and instead, we were treated to individual showcases from the studios. With a lot of great surprises along the way.

PAX had to cancel a few of their expos as well. Usually, at the hub of the gaming community, this was a hit for everyone.

But the big question on everyone’s mind is this: Is Dreamhack going ahead in 2021?

 

What is Dreamhack

Dreamhack, for those that don’t know, is the world’s largest LAN party. Owned and run by a company of the same name, every year hundreds upon thousands of gamers flock to Sweden to participate in a solid 72 hours of non-stop gaming.

Due to the nature of Dreamhack, it also features the world’s fastest internet connection and is responsible for the most web traffic of anywhere at any time.

Dreamhack hosts all of the top-level e-sports games, such as Counter-Strike and LoL. There are high-end tournaments taking place over the weekend, with large cash prizes up for grabs. And there are small tournaments designed for anyone to be able to enter and take their shot at a few prizes.

Dreamhack also has a designated sleeping area where people can crash with their own sleeping bags. Rather than spend time in a hotel, just take a power nap and get back to gaming as soon as you’re ready.

But it is so much more than simply gaming. Dreamhack is also host to a slew of live concerts as well. This is matched by a myriad of fascinating art exhibitions, panels with game developers, costume contests, and a variety of food trucks. Dreamhack is a festival all its’ own, fueled by the passion for gaming.

Those in attendance can bring their own PC with them, or hire one for the weekend. So even if you don’t have a top of the range gaming PC, you can still take part.

2020

Everyone was geared up and ready for Dreamhack Summer 2020. The main hall had been retrofitted with All DXRacer gaming chair series chairs, to make sure all those in attendance were comfortable for their prolonged gaming sessions.

But then we were hit with a global pandemic. Dreamhack is not a festival that can socially distance. The sheer number of computers means there is little space between attendees. Not to mention the sleeping areas are always packed and the walkways are tight. So the decision was made to cancel the event for everyone’s safety.

A sad, but understandable decision. Originally, the event organizers had no idea what the world would look like in 2021. No one did for a while. And to an extent, we still don’t.

 

2021

As of this moment in time, Dreamhack summer is set to go ahead in 2021. But there are some provisions to that. The world is still in an uncertain position. We have no idea if companies will even be allowed to host events next year. Not to mention 2020 could still throw something else at us with a few months left in the year.

The organizers are warning people to plan for the trip, but don’t set their hopes too high. If they have to cancel again, it will be because it is the safest option and they are hoping people will understand.

The Problem of Chocolate

If you’re interested in roleplaying games and their design, you’ve probably already read Vincent Baker’s post about the clouds and boxes:

If the minute details of your game’s fiction don’t contribute meaningfully to your play, then even if you’re a stickler, over time you’re going to let those minute details fall away. Where your character’s standing, what he’s doing with his hands, how his eyes move when she comes around the stone fence, whether clouds pass in front of the sun or it glares down unmitigated – these things come to be like the character sheet that you leave in a binder in the drawer.

Vincent’s talking here about an easy mistake to make in game design — the finite state machine approach. You decide what you want the narrative to look like, but instead of providing incentive and economy, you mandate the appropriate series of events directly. The mechanics can run without narration at all — so, eventually, they do. And when the players complain that the game feels “thin,” that it’s “all about combat,” that it’s just “rollplaying,” the designer, or the loyal fans, respond that if you want a deep narrative, all you have to do is choose to provide one! But with no mechanical reason to describe their actions carefully or lovingly consider the environment, people won’t bother, even though failing to do so is exactly what makes the game less interesting for them.

In this sense, Vincent’s observation is an example of a larger principle of design. When a player encounters a game, they put input in along the lines that occur to them (or, for a newer player, more or less at random) and take action according to the output they receive — but they interpret that output economically, according to their dopamine responses, not according to the interaction that takes place. They’ll seek to refine skill, they’ll be fascinated by randomness, and most of all, they’ll value rewards — in whatever form the game uses — over process. They’ll have a lot of trouble valuing intangibles, which, unfortunately, includes fun.

Anybody who’s ever played an MMO has already seen this in action. If you provide players with two routes to a goal — a “scenic” route that’s more fun and interesting but longer and a “shortcut” that’s tedious and unpleasant but quick — you might expect that most players will end up taking the scenic route, while a few unusually intense players will take the shortcut. In reality, what happens is that most players will take the shortcut. They’ll tell other players to take the shortcut, and make fun of — even exclude — players who try to take the scenic route. They’ll keep doing their utmost to refine your shortcut until it’s as fast, and as unpleasant, as conceivably possible. And while they’re doing this they’ll complain that your game isn’t fun because you’re “forcing” them to do stuff they hate!

Here’s William Poundstone, from Priceless:

You have your choice of two equally fine chocolates. One is small and shaped like a heart. The other is big and shaped like a cockroach. Which do you choose? [Christopher] Hsee has posed this dilemma to students and friends, finding that most choose the cockroach chocolate. The kicker is that when Hsee asks people which chocolate they would enjoy more, most admit it’s the smaller one, shaped like a heart. (p. 288)

You cannot trust people to maximize their own happiness.

Happiness isn’t quantifiable, you see. It can’t be weighed, it doesn’t increase your stats, it won’t unlock any achievements. You can’t measure happiness.

But you can measure chocolate.

Designing People

I’ve been putting this post off for almost a month, partly because I’ve been so busy, and partly because it’s kind of a big deal to me. Near the beginning of June, in the course of two days, I closed the book on my first self-published game, Dog Eat Dog, and helped launch the first social game I worked on at Loot Drop, Pettington Park. From zero games to two games in a week is a hell of a thing, and I’m very proud and grateful to everybody who has given me the opportunity to do what I love. You can buy Dog Eat Dog right here. Now I just have to keep going.

My friend Elizabeth Sampat made an interesting post a while back that goes to the heart of something I’ve been trying to put into words here — Everything is Game Design. A game is really just a system of rules with a presumed internal logic, after all. By that definition, games are everywhere. For example, I don’t apply economic analysis because I think games are economics; I do it because economics is really just a subset of game design. But, then, what is game design?

When the Nintendo first came out, it was marketed towards — and was a great success among — a specific demographic: kids, that tiny span of life between 6 and 12 years old. It’s funny, in some respects, that this is the case, because some of those early games are absurdly difficult, especially if you try to pick them up now, when you’ve (probably) gotten past 12 years old. Given the things that people were doing on the system, why would they aim it at kids — and why did kids love it so intensely?

Well, it’s really tradition, at some level — kids have always been perceived as the primary players of games. But it’s also a larger point: at those ages, people are developing their strategies for surviving, and achieving, in the real world, and the process they use to do this is the exact process you use to learn about and succeed at a game: putting in input, observing the results, forming mental models, chunking and categorizing, looking for feedback loops, and everything else game designers have to think about all the time.

Let’s say you have a game with two levers, one labeled “Act Out” and one labeled “Be Good.” When you pull the Act Out lever, ominous music plays and monsters come out. When you pull the Be Good lever, nothing happens. What are you going to do when you play this game? You’re going to pull the Act Out lever all the time. Monsters might be unpleasant and even dangerous…but they’re better than NOTHING HAPPENING. If the only feedback you can get is negative feedback, you’re still going to go for that feedback in preference to no feedback at all.

Sound familiar?

Game design — and by implication, most forms of design — isn’t primarily mathematics or aesthetics. Primarily, game design is cognitive psychology. It’s just that instead of applying it to people, you apply it to the world people live in — and by doing so, design the people themselves.